Halo: The Series — Season 2
ICVFX / virtual-production work on Paramount's Halo Season 2 — real-time environments on an LED volume for the Master Chief's world. Nader Almaghraby served as Engine Operator.
A flagship sci-fi series needs vast, believable worlds — alien vistas, ship interiors, battlefields — delivered in-camera and lit consistently across a demanding schedule.
Sequences were shot on an LED volume with real-time Unreal environments. As Engine Operator, Nader ran the engine on set — loading scenes, syncing camera tracking, and driving nDisplay so the wall reacted live to the camera for true in-camera VFX.
In-camera and near-final pixels with interactive light on cast and set, reducing green-screen fixes downstream.
Engine Operator — Nader Almaghraby. Series: Halo: The Series, Season 2 (Paramount+). Shown here as trailer material for the production Nader contributed to.
Tools — Unreal Engine · nDisplay · ICVFX / LED volume · Camera tracking
Original film · plays with sound





