Film

Halo: The Series — Season 2

ICVFX / virtual-production work on Paramount's Halo Season 2 — real-time environments on an LED volume for the Master Chief's world. Nader Almaghraby served as Engine Operator.

Client
Paramount+
Role
Engine Operator (ICVFX)
Year
2024
Deliverables
ICVFX / LED volume · Real-time environments · On-set engine operation
The brief

A flagship sci-fi series needs vast, believable worlds — alien vistas, ship interiors, battlefields — delivered in-camera and lit consistently across a demanding schedule.

Approach

Sequences were shot on an LED volume with real-time Unreal environments. As Engine Operator, Nader ran the engine on set — loading scenes, syncing camera tracking, and driving nDisplay so the wall reacted live to the camera for true in-camera VFX.

Outcome

In-camera and near-final pixels with interactive light on cast and set, reducing green-screen fixes downstream.

Craft & credits

Engine Operator — Nader Almaghraby. Series: Halo: The Series, Season 2 (Paramount+). Shown here as trailer material for the production Nader contributed to.
Tools — Unreal Engine · nDisplay · ICVFX / LED volume · Camera tracking

Watch the film

Original film · plays with sound

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