Virtual Production

Star Trek: Starfleet Academy

ICVFX / virtual-production series work for Paramount's Star Trek: Starfleet Academy — real-time LED-volume environments driven live on set. Nader Almaghraby served as Engine Operator.

Client
Paramount+
Role
Engine Operator (ICVFX)
Year
2026
Deliverables
ICVFX / LED volume · Real-time environments · On-set engine operation
The brief

Episodic Star Trek means expansive sci-fi worlds — starships, academies, alien skies — that have to hold up in-camera, on schedule, and be lit consistently across a long shoot. Green screen alone couldn't carry it.

Approach

The show shot on an LED volume with real-time Unreal Engine environments. As Engine Operator, Nader ran the engine on set — loading and tuning scenes, syncing camera tracking to the virtual world, and driving nDisplay so the wall reacted live to the camera for true in-camera VFX.

Outcome

In-camera final and near-final pixels on the wall — interactive lighting on cast and set, fewer green-screen fixes in post, and a consistent look the DP could judge live.

Craft & credits

Engine Operator — Nader Almaghraby. Series: Star Trek: Starfleet Academy (Paramount+). Shown here as trailer material for the production Nader contributed to.
Tools — Unreal Engine · nDisplay · ICVFX / LED volume · Camera tracking

Watch the film

Original film · plays with sound

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